Added status card

This commit is contained in:
Alexis
2023-09-18 17:32:00 +02:00
parent 77f0b8ab7b
commit 7801459ae8
13 changed files with 312 additions and 154 deletions

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@@ -0,0 +1,14 @@
.fade {
&-enter-from,
&-leave-to {
opacity: 0;
}
&-enter-to,
&-leave-from {
opacity: 1;
}
&-enter-active,
&-leave-active {
transition: all 0.2s ease;
}
}

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@@ -0,0 +1,8 @@
body {
@apply relative min-h-screen min-w-full text-y-beige-700 bg-y-beige-400 tracking-[-0.03em];
word-spacing: 0.5em;
&::before {
@apply absolute content-[''] h-full w-full bg-[url('/backgrounds/tile-bg.svg')] bg-[length:4px_4px] z-50 opacity-5 pointer-events-none select-none
}
}

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@@ -1,34 +0,0 @@
@import url('https://fonts.googleapis.com/css2?family=Noto+Sans:wght@200;300;400;500;700&display=swap');
@tailwind base;
@tailwind components;
@tailwind utilities;
body {
@apply relative min-h-screen min-w-full text-y-beige-700 bg-y-beige-400;
letter-spacing: -0.03em;
word-spacing: 0.5em;
}
body::before {
@apply absolute content-[''] h-full w-full bg-[url('/backgrounds/tile-bg.svg')] bg-[length:4px_4px] z-50 opacity-5 pointer-events-none select-none
}
.fade-enter-from {
opacity: 0;
}
.fade-enter-to {
opacity: 1;
}
.fade-enter-active {
transition: all 0.2s ease;
}
.fade-leave-from {
opacity: 1;
}
.fade-leave-to {
opacity: 0;
}
.fade-leave-active {
transition: all 0.2s ease;
}

18
src/assets/main.scss Normal file
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@@ -0,0 +1,18 @@
@import url('https://fonts.googleapis.com/css2?family=Noto+Sans:wght@200;300;400;500;700&display=swap');
@tailwind base;
@tailwind components;
@tailwind utilities;
@layer base {
@import 'base/body';
}
@layer utilities {
@import 'utilities/scrollbar';
}
/**
* ANIMATIONS FOR TRANSITIONS
*/
@import 'animations/fade'

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@@ -0,0 +1,5 @@
.y-scrollbar {
&::-webkit-scrollbar-button {
display: none;
}
}

View File

@@ -1,26 +1,44 @@
<script lang="ts" setup>
import { useSlots } from 'vue'
const slots = useSlots()
const props = defineProps<{
breatheBottom?: boolean
}>()
</script>
<template>
<article class="h-full grid grid-rows-[auto_1fr_1fr_auto] gap-4 bg-y-beige-300 pb-4">
<article
class="h-full grid grid-rows-[auto_1fr_1fr_auto] gap-4 bg-y-beige-300"
:class="{ 'pb-4': props.breatheBottom }"
>
<header class="px-4 py-1 bg-y-beige-700">
<span class="tracking-wider text-lg text-y-beige-400">
<slot name="title" />
</span>
</header>
<figure class="mx-4 bg-y-beige-500 grid place-items-center">
<slot name="image" />
<figure v-if="slots.image" class="mx-4">
<div class="h-full bg-y-beige-500 grid place-items-center">
<slot name="image" />
</div>
</figure>
<div class="mx-4 pt-1 border-t-2 border-y-beige-500">
<div class="mx-4">
<slot name="content" />
</div>
<footer class="mx-4">
<footer v-if="slots.footer" class="mx-4">
<slot name="footer" />
</footer>
</article>
</template>
<style lang="scss" scoped>
figure {
&::after {
content: '';
@apply block w-full h-[0.1rem] my-3 bg-y-beige-500;
}
}
</style>

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@@ -0,0 +1,77 @@
<script lang="ts" setup>
import { useStatusStore } from '@/stores/datas/statusStore'
import YrhCard from '../YrhCard.vue'
import { storeToRefs } from 'pinia'
const { androidData } = storeToRefs(useStatusStore())
</script>
<template>
<YrhCard>
<template #title> Status </template>
<template #content>
<div class="flex justify-between">
<span>
{{ androidData.designation }}
</span>
<span> Lv : {{ androidData.level || 0 }} </span>
</div>
<hr class="my-2 border-t-2 border-y-beige-500" />
<div class="flex justify-between">
<span> Funds (G): </span>
<span> {{ androidData.funds || 0 }} </span>
</div>
<div class="flex justify-between">
<span> EXP: </span>
<span> {{ androidData.exp || 0 }} </span>
</div>
<div class="flex justify-between">
<span> HP: </span>
<span> {{ androidData.hp || 0 }} / {{ androidData.maxHp || 0 }} </span>
</div>
<hr class="my-2 border-t-2 border-y-beige-500" />
<div class="flex justify-between">
<span> Attack (Light) : </span>
<span> {{ androidData.attackLightBonus || 0 }} </span>
</div>
<div class="flex justify-between">
<span> Attack (Heavy) : </span>
<span> {{ androidData.attackHeavyBonus || 0 }} </span>
</div>
<div class="flex justify-between">
<span> Ranged Attack : </span>
<div class="flex gap-6">
<span>{{ androidData.attackRangedBonus || 0 }}&nbsp;+</span>
<span>{{ androidData.attackRangedRaw || 0 }}</span>
</div>
</div>
<div class="flex justify-between">
<span> Defense : </span>
<span> {{ androidData.defenseRaw || 0 }} </span>
</div>
<div class="mt-2 opacity-25 flex justify-around">
<font-awesome-icon :icon="['far', 'square']" />
<font-awesome-icon :icon="['far', 'square']" />
<font-awesome-icon :icon="['far', 'square']" />
<font-awesome-icon :icon="['far', 'square']" />
<font-awesome-icon :icon="['far', 'square']" />
<font-awesome-icon :icon="['far', 'square']" />
<font-awesome-icon :icon="['far', 'square']" />
<font-awesome-icon :icon="['far', 'square']" />
<font-awesome-icon :icon="['far', 'square']" />
<font-awesome-icon :icon="['far', 'square']" />
<font-awesome-icon :icon="['far', 'square']" />
<font-awesome-icon :icon="['far', 'square']" />
<font-awesome-icon :icon="['far', 'square']" />
<font-awesome-icon :icon="['far', 'square']" />
</div>
<hr class="mt-2 mb-0 border-t-2 border-y-beige-500" />
</template>
<template #footer>
<div class="h-full grid place-items-center">
<span class="text-sm uppercase">No error</span>
</div>
</template>
</YrhCard>
</template>

View File

@@ -1,6 +1,8 @@
<script lang="ts" setup>
import YrhButton from '@/components/YrhButton.vue'
import type { GameItem } from '@/models/YrhGameItem'
import YrhButton from '@/components/YrhButton.vue'
import { useItemStore } from '@/stores/datas/itemStore'
import { storeToRefs } from 'pinia'
@@ -16,8 +18,10 @@ function handleSelectedItem(item: GameItem) {
</script>
<template>
<div class="relative pl-11">
<menu class="py-2 bg-y-beige-300 max-h-full shadow-sharpest">
<div class="h-full relative pl-11">
<menu
class="h-[calc(100%-16px)] overflow-auto py-2 bg-y-beige-300 max-h-full shadow-sharpest y-scrollbar"
>
<li v-for="item in props.items" :key="item.name" class="mb-2 last:mb-0">
<YrhButton
no-bg

View File

@@ -1,4 +1,4 @@
import './assets/main.css'
import './assets/main.scss'
import { createApp } from 'vue'
import { createPinia } from 'pinia'
@@ -9,9 +9,10 @@ import router from './router'
import { library } from '@fortawesome/fontawesome-svg-core'
import { FontAwesomeIcon } from '@fortawesome/vue-fontawesome'
import { faSquare } from '@fortawesome/free-solid-svg-icons'
import { faSquare as faSquareHollow } from '@fortawesome/free-regular-svg-icons'
/* add icons to the library */
library.add(faSquare)
library.add(faSquare, faSquareHollow)
const app = createApp(App)

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@@ -0,0 +1,15 @@
export interface AndroidData {
designation: string
funds?: number
exp?: number
level?: number
hp?: number
maxHp?: number
attackLightRaw?: number
attackLightBonus?: number
attackHeavyRaw?: number
attackHeavyBonus?: number
attackRangedRaw?: number
attackRangedBonus?: number
defenseRaw?: number
}

View File

@@ -1,9 +1,102 @@
import type { GameItem } from '@/models/YrhGameItem'
import { defineStore } from 'pinia'
import { ref } from 'vue'
import { ref, type Ref } from 'vue'
export const useItemStore = defineStore('itemStore', () => {
const currentItem = ref<GameItem | null>(null)
const availableItems: Ref<GameItem[]> = ref([
{
name: 'Melee Attack Up (S)',
description: 'Weapon attacks do double damage for 15 seconds.',
category: 'enhancement',
numberHeld: 4
},
{
name: 'Melee Attack Up (L)',
description: 'Weapon attacks do double damage for 30 seconds.',
category: 'enhancement',
numberHeld: 1
},
{
name: 'Melee Defense Up (S)',
description: 'Melee damage taken is reduced by 50% for 15 seconds.',
category: 'enhancement',
numberHeld: 4
},
{
name: 'Melee Defense Up (L)',
description: 'Melee damage taken is reduced by 50% for 30 seconds.',
category: 'enhancement',
numberHeld: 1
},
// {
// name: 'Skill Salve (L)',
// description: 'Skill gauge replenishes twice as fast for 30 seconds',
// category: 'support',
// numberHeld: 6
// },
{
name: 'Impact Bracer (S)',
description: 'Prevents staggering from an attack for 15 seconds',
category: 'enhancement',
numberHeld: 2
},
{
name: 'Impact Bracer (L)',
description: 'Prevents staggering from an attack for 30 seconds',
category: 'enhancement',
numberHeld: 34
},
{
name: "Popola's Booze",
description:
'Increases the power of weapon-based attacks by 50% for 30 seconds. Also restores 100% HP.',
numberHeld: 1
},
{
name: 'Small Recovery',
description: 'Restores 25% of HP.',
category: 'restorative',
numberHeld: 12
},
{
name: 'Medium Recovery',
description: 'Restores 75% of HP.',
category: 'restorative',
numberHeld: 31
},
{
name: 'Full Recovery',
description: 'Restores all of your HP.',
category: 'restorative',
numberHeld: 34
},
{
name: 'Visual Cure',
description: 'Cures visual status ailments.',
category: 'restorative',
numberHeld: 87
},
{
name: 'Aural Cure',
description: 'Cures aural status ailments.',
category: 'restorative',
numberHeld: 60
},
{
name: 'Cure Manipulation',
description: 'Cure control anomalies.',
category: 'restorative',
numberHeld: 39
},
{
name: 'Cure All + Heal All',
description: 'Restores 100% HP and cures all status ailments.',
category: 'restorative',
numberHeld: 2
}
])
return { currentItem }
const currentItem = ref<GameItem | null>(availableItems.value[0])
return { currentItem, availableItems }
})

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@@ -0,0 +1,22 @@
import type { AndroidData } from '@/models/YrhAndroidData'
import { defineStore } from 'pinia'
import { ref } from 'vue'
export const useStatusStore = defineStore('statusStore', () => {
const androidData = ref<AndroidData>({
designation: '9S',
funds: 5375,
exp: 74158,
hp: 2643,
maxHp: 2643,
attackLightBonus: 2338,
attackLightRaw: 234,
attackHeavyBonus: 1878,
attackHeavyRaw: 188,
attackRangedBonus: 150,
attackRangedRaw: 15,
defenseRaw: 734
})
return { androidData }
})

View File

@@ -2,104 +2,11 @@
import { computed } from 'vue'
import YrhCard from '@/components/YrhCard.vue'
import ItemSelection from '@/components/datas/items/ItemSelection.vue'
import type { GameItem } from '@/models/YrhGameItem'
import { useItemStore } from '@/stores/datas/itemStore'
import { storeToRefs } from 'pinia'
import YrhStatusCard from '@/components/datas/YrhStatusCard.vue'
const { currentItem } = storeToRefs(useItemStore())
const availableItems: GameItem[] = [
{
name: 'Melee Attack Up (S)',
description: 'Weapon attacks do double damage for 15 seconds.',
category: 'enhancement',
numberHeld: 4
},
{
name: 'Melee Attack Up (L)',
description: 'Weapon attacks do double damage for 30 seconds.',
category: 'enhancement',
numberHeld: 1
},
{
name: 'Melee Defense Up (S)',
description: 'Melee damage taken is reduced by 50% for 15 seconds.',
category: 'enhancement',
numberHeld: 4
},
{
name: 'Melee Defense Up (L)',
description: 'Melee damage taken is reduced by 50% for 30 seconds.',
category: 'enhancement',
numberHeld: 1
},
// {
// name: 'Skill Salve (L)',
// description: 'Skill gauge replenishes twice as fast for 30 seconds',
// category: 'support',
// numberHeld: 6
// },
{
name: 'Impact Bracer (S)',
description: 'Prevents staggering from an attack for 15 seconds',
category: 'enhancement',
numberHeld: 2
},
{
name: 'Impact Bracer (L)',
description: 'Prevents staggering from an attack for 30 seconds',
category: 'enhancement',
numberHeld: 34
},
{
name: "Popola's Booze",
description:
'Increases the power of weapon-based attacks by 50% for 30 seconds. Also restores 100% HP.',
numberHeld: 1
},
{
name: 'Small Recovery',
description: 'Restores 25% of HP.',
category: 'restorative',
numberHeld: 12
},
{
name: 'Medium Recovery',
description: 'Restores 75% of HP.',
category: 'restorative',
numberHeld: 31
},
{
name: 'Full Recovery',
description: 'Restores all of your HP.',
category: 'restorative',
numberHeld: 34
},
{
name: 'Visual Cure',
description: 'Cures visual status ailments.',
category: 'restorative',
numberHeld: 87
},
{
name: 'Aural Cure',
description: 'Cures aural status ailments.',
category: 'restorative',
numberHeld: 60
},
{
name: 'Cure Manipulation',
description: 'Cure control anomalies.',
category: 'restorative',
numberHeld: 39
},
{
name: 'Cure All + Heal All',
description: 'Restores 100% HP and cures all status ailments.',
category: 'restorative',
numberHeld: 2
}
]
const { currentItem, availableItems } = storeToRefs(useItemStore())
const currentItemImage = computed(() => {
switch (currentItem.value?.category) {
@@ -117,20 +24,30 @@ const currentItemImage = computed(() => {
<template>
<section class="grid grid-cols-3 gap-x-10 my-14 overflow-auto">
<div class="items-container max-h-full overflow-auto">
<div class="items-container max-h-full overflow-hidden">
<ItemSelection :items="availableItems" />
</div>
<div>
<YrhCard v-if="currentItem">
<template #title> {{ currentItem.name }} </template>
<template #image>
<img v-if="currentItemImage" :src="currentItemImage" height="80" width="80" alt="" />
</template>
<template #content> {{ currentItem.description }} </template>
<template #footer>
<div class="text-right">Number held : {{ currentItem.numberHeld }}/99</div>
</template>
</YrhCard>
<div class="max-h-full">
<Transition name="fade" mode="out-in">
<YrhCard v-if="currentItem" breathe-bottom>
<template #title> {{ currentItem.name }} </template>
<template #image>
<img v-if="currentItemImage" :src="currentItemImage" height="100" width="100" alt="" />
</template>
<template #content> {{ currentItem.description }} </template>
<template #footer>
<div class="text-right">
Number held :
<span>{{ currentItem.numberHeld }}&nbsp;/&nbsp;99</span>
</div>
</template>
</YrhCard>
</Transition>
</div>
<div class="max-h-full overflow-hidden">
<div class="h-full max-h-full y-scrollbar overflow-y-auto">
<YrhStatusCard />
</div>
</div>
</section>
</template>